Three-Scroll Rodney

Parties

Text

1. The Contract

The name of this public contract is 3-Scroll Rodney. Any player CAN join
or leave this contract by announcement. Any party CAN amend this
contract without member objection.

When this contract directs to award points, the Dungeon Master SHALL do
so at the next available opportunity; this responsibility is incumbent
on the position, not the player holding it. The Dungeon Master CAN add
an axis to this contract by announcement.

Unless otherwise specified, all duties in this contract SHALL be
performed in a timely manner.

2. The Dungeon Master

The Dungeon Master is the party responsible for the maintenance of
this contract. A player CAN, with 1 Party Consent, change the Dungeon
Master. If this contract is a contest, any party CAN and SHALL, by
announcement, flip the contestmaster of this contest to the Dungeon
Master. The Dungeon Master is the recordkeepor for any and all assets
for which this contract is the backing document.

A Poor Sob is a party of this contract other than the Dungeon Master.

3. Contest Periods

There is always an ongoing Contest Period. Ending a Contest Period
starts a new one. A Contest Period CANNOT be ended except as specified
in this contract. The Dungeon Master CAN, with 2 Party Consent, end the
current Contest Period. The current Contest Period is ended when any of
the following occur:
- A player satisfies the Winning Condition of Championship
- A player satisfies the Winning Condition of High Score while Agora
is in overtime.
- The Dungeon Master is changed.
- The list of available varieties of Scrolls is changed.

4. Scrolls

Scrolls are type of asset; they come in a number of varieties, each of
which is a class of assets and a currency. Ownership of Scrolls is
restricted to Poor Sobs. The Dungeon Master shall only create Scrolls as
e is required to do. All Scrolls are destroyed at the end of each
Contest Period. A single question mark, when used unambiguously, is
synonymous with Scroll.

Scrolls come in a number of varieties as defined elsewhere in this
contract. At the beginning of a Contest Period, the Dungeon Master SHALL
assign a Label to each variety, and e SHALL NOT reveal which variety has
been assigned which Label except as required by this contract. The
avaiable Labels are defined elsewhere in this contract.

5. Labels

The available Labels are as follows. Any party CAN, with 2 party
support, amend this list of Labels, provided that this does not cause
this list to contain less Labels than there are varieties of Scroll:
- EMAG EHT NIW UOY
- NOMIC NOMIC NOMIC
- BIRTHDAY PARTY
- STAND TURN DANCE
- MAUD
- FISH KEYBOARD
- QUANTUM WALRUS
- VACATION IN CANADA
- STRAWBERRY FIELD
- A B NSCROLL
- LROAEM DLANB
- JUDGEMENT IS COME
- YOYO TWO

A Label remains assigned to a variety of Scroll for the duration of the
Contest Period in which it was assigned even if it is subsequently
removed from this list. If this is the case, the Dungeon Master will
publish in eir report which labels exist but are not defined in this
section.

6. Reading Scrolls

A Poor Sob (the reader) CAN, by announcement, read a Scroll e owns. E
destroys the Scroll by reading it. Reading a Scroll produces an effect,
depending on its variety. At the conclusion of the Agoran Week in which
a Scroll was read, the Dungeon Master SHALL perform the actions
specified by the varieties of scrolls read. E SHALL perform them in such
a way that the reader knows what effects were triggered by any given
Poor Sob, but not which particular Scroll caused any given effect in a
given week. If e is directed to perform an action privately, e SHALL NOT
reveal that it was performed publicly, otherwise e SHALL perform it
publicly. If e performs multiple weeks' worth of actions at once due to
lateness, e SHALL ensure that each week's actions are distinct and
perform each week's actions sequentially.

7. Wave-Particle Duality

Each variety of scroll has a Frequency. The total Frequencies of all
varieties of scroll must equal exactly 1.

When the Dungeon Master is required to create a Scroll and a variety is
not specified for that Scroll, e shall create a Scroll of random variety
with each variety's weight being determined by its Frequency. E SHALL
not reveal the specific variety of Scroll created except by its Label.

8. Varieties of Scrolls

The following varieties of Scrolls exist, and are distinguished by name:

1) Scroll of Championship - Frequency 0.001 if this contract has a
Medal; 0 otherwise.
When a Scroll of Championship is read, the Dungeon Master SHALL
transfer this contract's Medal to the reader. If multiple Poor
Sobs read Scrolls of Championship in the same week, the Dungeon
Master SHALL transfer the Medal to the first Poor Sob to do so.
2) Scroll of Exile - Frequency 0.009 if this contract has a Medal;
0.01 otherwise.
When a Scroll of Exile is read, the Dungeon Master SHALL act on
the reader's behalf to cause em to leave this contract; e CANNOT
subsequently join this contract until a full week has passed.
3) Scroll of Punishment - Frequency 0.05
When a Scroll of Punishment is read, the Dungeon Master CAN and
SHALL act on the reader's behalf to create 2 Rests in the reader's
possession.
4) Scroll of Identification - Frequency 0.10
When a Scroll of Identification is read, the Dungeon Master SHALL
inform the reader of that fact and prompt em to choose one of eir
Scrolls. The Dungeon Master SHALL inform the reader of the variety
of that scroll.
5) Scroll of Polymorph - Frequency 0.05
When a Scroll of Shuffling is read, the Dungeon Master SHALL act
on the reader's behalf to destroy a random number of Scrolls e
owns, then create an equal number of Scrolls in that player's
possession.
6) Scroll of Reality - Frequency 0.15
When a Scroll of Reality is read, the Dungeon Master SHALL award
a random number from 1 to 5 x-points to the reader.
7) Scroll of Imagination - Frequency 0.15
When a Scroll of Imagination is read, the Dungeon Master SHALL
award a random number from 1 to 5 y-points to the reader.
8) Scroll of Existentialism - Frequency 0.05
When a Scroll of Existentialism is read, the Dungeon Master SHALL,
3 times, perform the action that would be required if the reader
had read a scroll of Reality.
9) Scroll of Superstition - Frequency 0.05
When a Scroll of Superstition is read, the Dungeon Master SHALL, 3
times, perform the action that would be required if the reader had
read a scroll of Imagination.
10) Scroll of Hallucination - Frequency 0.15
When a Scroll of Hallucination is read, the Dungeon Master SHALL
revoke a random number of 1 to 5 x-points from the reader.
11) Scroll of Concentration - Frequency 0.15
When a Scroll of Concentration is read, the Dungeon Master SHALL
revoke a random number of 1 to 5 y-points from the reader.
12) Scroll of Item Destruction - Frequency 0.09
When a Scroll of Item Destruction is read, the Dungeon Master
SHALL act on the reader's behalf to destroy a random number of
Scrolls e owns.

When this list is changed in any way, the Dungeon Master SHALL reassign
Labels to all varieties of Scrolls.

9. Acquisition of Scrolls

At the end of each Agoran week, the Dungeon Master SHALL award 2 Scrolls
to each Poor Sob. When a new Contest Period begins, or when a player
becomes a Poor Sob and e has not previously been a Poor Sob during the
current Contest Period, the Dungeon Master SHALL award 5 Scrolls to that
Poor Sob.

The Dungeon Master SHALL award 2 Scrolls to each Poor Sob when this
paragraph comes into effect, then e CAN and SHALL amend this contract by
removing this paragraph.

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